Games Industry- Mario and Sonic at the Olympic Games


Two of the biggest characters face against each other to test their skill, endurance and sportsmanship.

Mario & Sonic at the Olympic Games gathers characters from the Mushroom Kingdom and Sonic Universe to go head-to-head in 20 Olympic Games involving field, track, aquatics and shooting sports. All characters are separated into sports that fit their powers such as Sonic and Yoshi belong to the Speed group.

Even though they have been Olympic-style games in the past none offer the interactive experience the Wii remote provides.
As well as with the Nunchuk controller, the Wii Remote enables the player to discover new techniques to get the winning edge. For example;

The player twists the Wii Remote and presses various buttons as instructed to perform tricks in the trampoline event.

The plot of this game is to simply complete the sports activities to win the medals and also to discover new techniques on how to gain extra boosts and also to unlock hidden secrets and levels.
Some of the new and developed features that players can do in this game is going online and playing against people in different countries.
The interactive and wireless aspect of this game allows you to get involved and unites family and friends together. Also players feel rewarded after playing the game because it’s different to sitting down on a controller.
There is a wide variety of Mii’s which allows different people to get involved to suit their personalities and skills on each activity.

The positive reception to Mario and Sonic at the games was a commercial success within few months of its release on four separate occasions it was the best-selling game in the United Kingdom all-charts chart.
It lasted seven weeks as the number one selling game as well as the Wii version which sold half a million in those seven weeks.
By June 2008, both Wii and DS versions reached combined sales of 1.2 million copies in the UK, prompting Sega to create plans on re-marketing the game.
According to the NPD Group (National Purchase Diary), the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units. As of July 9, 2008, 561,003 units of the Wii version and 325,647 copies of the Nintendo DS version have been sold in Japan. In the same month, Simon Jeffrey, president of Sega of America, announced that Sega has sold approximately 10 million units worldwide combined of the game and showed interest in again collaborating with Nintendo to produce another game featuring the two companies' mascots.

The Wii version of Mario and Sonic was awarded the “Best Wii game of 2007”, however it received missed reactions from game critics and so did the DS version.
The common criticism was that the Sega and Nintendo failed to set the first matchup between their mascots in the genre that made them famous; instead they placed both characters into an Olympic- themed video game.
However the game was praised for being an entertaining multiplayer experience it was criticised for shallow game play, complex rules and instructions.
GameSpot rated the Wii version's motion control scheme as "uninteresting and occasionally frustrating”. X-Play agreed, calling the controls "non-intuitive" and commenting that the mini games required players to "wave their Wiimotes frantically while pressing several buttons at the same time". An Electronic Gaming Monthly editor mentioned that the controls were complicated for a game that should be a "pure pick-up-and-play party game".

Overall the Mario and Sonic at the Olympic Games works very well as it has developed the player and game interaction which enables people to come together. Although critics may say that it Sega and Nintendo didn’t create a game which used both characters genre that made them popular, bringing the characters together into a new genre challenges the characters as they are taken out of their well known environments it increases the rivalry.
Criticised for the Wiimotes which some say it’s too complicated they show the development from using a basic controller to increasing the level of interaction which allows the player to be more active.